loupnoir: (Default)
Everett ([personal profile] loupnoir) wrote in [community profile] isopods2023-09-05 09:55 pm

The Zone Interest Check

THE ZONE: INTEREST CHECK



The Zone RPG, created by Raph D'Amico, is a tabletop storygame of surreal horror, magical realism, mutant weirdness, and collaborative self-destruction. Influences include Annihilation, Stalker, Roadside Picnic, Uzumaki, and the SCP Foundation.

The Zone (DWRP Version) is very much the same thing, except adapted to DWRP format.

How will this play out? You can look at an explanation of the original game here, and you can even play it for free in your browser with other people. I highly recommend it, if you have a group of people and have two to three hours of free time. You can even play it on your own as a journaling game!

This would be a six player game, maximum, and it would be invite only. This would probably run sometime mid/late October to early November. This seems like a small amount of people, but I just want to feel it out and see how it works closely to the original format and work out the kinks of adapting it to a new format. Additionally, due to the easy set-up and shared storytelling roles, this can be played multiple times with different groups.

Ideally, the game would run for two or three weeks maximum. I'm toying with the idea of it being entirely original characters to fit the setting, and I'm interested in hearing feedback about that.

If the game is a success, I'd love for other people to facilitate and run this game, too! (After all, I didn't come up with it.)



EXPEDITION 14 BRIEFING


Welcome, volunteers. I know you've all been wondering what The Zone really is, and if the rumors are true. As the 14th expedition, you deserve to know what we know. It's not a lot. But it may help you.

It all started with the anomalies. Locals calling in to talk radio or visiting their doctors with stories of unseasonal weather; impossible objects; half-sightings of unknown creatures; claimed conversations with long dead loved ones. People disappeared. Medical notes describe bodies that started... changing.

We initiated special containment procedures. Performed tests on those who refused to evacuate. Then, as if reacting to our attention, The Boundary appeared and isolated everything and everyone within an area of several square miles. We don’t know if there are still survivors. Or if they're still human.

Since that moment, not a single expedition has returned. All lose contact minutes after leaving visual range. We're going on fragments, rumors, and occasional anomalies that seep beyond The Boundary.

We don’t know what The Zone wants--or if it wants. It seems to be a mirror. It manifests whatever Phobias, Obsessions, and Memories you bring into it. The Zone brings them to life to test you.

There are rumors that The Zone can grant your deepest Wish if it deems you worthy. Sensor readings show something incredibly powerful at its heart. Perhaps the only escape is the The Center itself.

You are the 14th Expedition. You will almost certainly not return. Good hunting. But prepare to die. The Federal Bureau of Coherence, without admitting liability, thanks you for accepting this mission.



This is a collaborative storytelling game.


1. We're telling a movie

The game is a series of scenes, which we can choose to play in as much or as little detail as we want, describing or acting out what characters are doing. Scenes can be as short as couple of comments, or as long as a multi-character thread.

2. We will take turns being the director

Although I'll be moderating group vibe and facilitating the overall game, there is no set "game master". We take turns as director setting up and ending scenes, and all share a few key moves that anyone can trigger at any time to help the story along. No one will be forced to be on the spot for long. We're each in charge of our characters, but share responsibility for everything else.

3. We will play to lose

We are not competing with each other. That's why our fates are secretly decided at the start, so we can focus on creating not so easy situations which characters will always take the bait on... and suffer the consequences. You know those moments that have you yelling "DON'T GO IN THERE!" or "DON'T TOUCH THAT!" at your favorite horror film? That's this entire game.

Interested? Fill out the form below!

dethzarasu: (Can launch a rocket punch into the eye!)

[personal profile] dethzarasu 2023-09-06 02:01 pm (UTC)(link)
gotcha!! i think i have an idea of it for now, thank you :o) that all seems very managable so yay